﻿ MiscFunctions Members

# MiscFunctions Members

The MiscFunctions type exposes the following members.

## Methods

Name Description
AreaOf3DPolygon
Calculate the area of any non-intersecting polygon in 3D space This is faster than projecting to a 2D surface first in a seperate function.
AreaOfPolygon
Calculate the area of any non-intersecting polygon.
DistancePointToLine(array<Double>[]()[][], array<Double>[]()[][], array<Double>[]()[][])
Returns the distance the point to line.
DistancePointToLine(array<Double>[]()[][], array<Double>[]()[][], array<Double>[]()[][], array<Double>[]()[][]%)
Distances the point to line.
DistancePointToPlane(array<Double>[]()[][], array<Double>[]()[][], array<Double>[]()[][])
Returns the signed distance of the point to the plane.
DistancePointToPlane(array<Double>[]()[][], array<Double>[]()[][], Double)
Returns the signed distance of the point to the plane. If the point is "above" the plane, then a positive distance is return - if "below" then negative. This "above" means that the point is on the side of the plane that the normal points towards.
DistancePointToPoint
Distances the point to point.
FindSolidIntersections
Returns lists of vertices that are inside vs. outside of each solid.
Get2DProjectionPoints(IList<(Of <<'(Vertex>)>>), array<Double>[]()[][], Boolean)
Returns the positions (array of 3D arrays) of the vertices as that they would be represented in the x-y plane (although the z-values will be non-zero). This does not destructively alter the vertices.
Get2DProjectionPoints(IList<(Of <<'(Vertex>)>>), array<Double>[]()[][], array<Double,2>[,](,)[,][,]%, Boolean)
Returns the positions (array of 3D arrays) of the vertices as that they would be represented in the x-y plane (although the z-values will be non-zero). This does not destructively alter the vertices.
Get2DProjectionPoints(IList<(Of <<'(Vertex>)>>), array<Double,2>[,](,)[,][,], Boolean, Double)
Get2s the d projection points.
Get2DProjectionPoints(IList<(Of <<'(array<Double>[]()[][]>)>>), array<Double>[]()[][])
Gets the 2D projectsion points of vertices
GetMultipleSolids
Gets all the individual solids from a tesselated solid.
IsPointInsidePolygon
Determines if a point is inside a polygon, where a polygon is an ordered list of 2D points. And the polygon is not self-intersecting
IsPointInsideTriangle(PolygonalFace, Vertex, Boolean)
Returns whether a vertex lies on a triangle. User can specify whether the edges of the triangle are considered "inside."
IsPointInsideTriangle(IList<(Of <<'(Vertex>)>>), Vertex, Boolean)
Returns whether a vertex lies on a triangle. User can specify whether the edges of the triangle are considered "inside."
IsVertexInsideSolid
Determines if a point is inside a tesselated solid (polyhedron). And the polygon is not self-intersecting http://www.cescg.org/CESCG-2012/papers/Horvat-Ray-casting_point-in-polyhedron_test.pdf
Perimeter(ICollection<(Of <<'(Point>)>>))
Gets the perimeter for a 2D set of points.
Perimeter(ICollection<(Of <<'(Vertex>)>>))
Gets the Perimeter (length of a loop) of a 3D set of Vertices.
PointCommonToThreePlanes
Find the point common to three planes.
PointOnPlaneFromIntersectingLine
Finds the point on the plane made by a line (which is described by connecting point1 and point2) intersecting with that plane.
PointOnPlaneFromRay
Finds the point on the plane made by a ray. If that ray is not going to pass through the that plane, then null is returned.
PointOnTriangleFromLine
Finds the point on the triangle made by a line. If that line is not going to pass through the that triangle, then null is returned. The signed distance is positive if the vertex points to the triangle along the direction (ray). User can also specify whether the edges of the triangle are considered "inside."
SortAlongDirection
Returns a list of sorted vertices along a set direction. Ties are broken by direction[1] then direction[2] if available.