Point Class

The Point class is used to indicate a 2D or 3D location that may be outside of a solid (hence making Vertex an inappropriate choice). One of the useful aspects of the point object is that they contain a reference (or References) to vertices that may be representing in a transformed way. For example "Get2DProjection" returns the 2D projection of a set of vertices without changing those vertices. This is done by "wrapping" these Point objects around a vertex and then providing their new position.

Namespace:  TVGL
Assembly:  TessellationAndVoxelizationGeometryLibraryUniversal (in TessellationAndVoxelizationGeometryLibraryUniversal.dll)


public class Point : IVertex
Public Class Point _
	Implements IVertex
public ref class Point : IVertex

Inheritance Hierarchy