Edge..::..OwnedFace Property

Gets the owned face (the face in which the from-to direction makes sense - that is, produces the proper cross-product normal).

Namespace:  TVGL
Assembly:  TessellationAndVoxelizationGeometryLibraryUniversal (in TessellationAndVoxelizationGeometryLibraryUniversal.dll)

Syntax


public PolygonalFace OwnedFace { get; set; }
Public Property OwnedFace As PolygonalFace
	Get
	Set
public:
property PolygonalFace^ OwnedFace {
	PolygonalFace^ get ();
	void set (PolygonalFace^ value);
}

Field Value

The owned face.